DiskOS V1.9

A BROWSER-BASED FANTASY CONSOLE & GAME ENGINE BY P1 CREATIONS

Launch OS Read Docs on GitHub

The Studio Suite (ESC)

Press ESC at any time to pause the engine and access the built-in development suite. Use hotkeys (1, 2, 3) to seamlessly swap between the Sprite Editor, Level Map Builder, SFX Synthesizer, and 4-Channel Music Tracker.

.diskCART Cartridges

Games are no longer just code. Save your entire project—including your custom sprites, maps, and audio patterns—into a single, highly portable .diskCART payload right to your local storage.

Strict Game Scripting

A modernized, robust scripting engine. Define strict variables (INT, STRING, ARRAY) and build complex game logic using multi-line IF/ELSE blocks, SWITCH statements, and WHILE loops.

.diskGUI & .diskPAD

Inject CSS-like scripts to instantly flip the OS colors, typography, and CRT scanlines. Compiling a mobile game? Design custom touch-buttons that automatically map to your code's keyboard logic.

The V1.9 Workflow

DiskOS is a fully self-contained ecosystem. You build the art, the music, and the code all in the same browser window.

  • >_ TERMINAL: Write your game logic and save your files.
  • ■ SPRITES: Press 1 for Canvas, 2 for Palette, 3 for Cartridge Bank.
  • ▦ MAPS: Paint your levels using your saved sprites on a 16x16 grid.
  • ♫ SFX: Synthesize retro sound effects using a 32-step tracker.
  • ♬ MUSIC: Arrange your SFX across 4 audio channels.

Ready to build? Launch the OS, type the code below into the terminal, and press Enter to see it run at a smooth 60 FPS.

SYS_MEM: DEMO_GAME.diskCART
10 INT PX = 10
20 INT PY = 10
100 CLEAR_SCR
110 IF BTN_RIGHT THEN PX = PX + 1
120 SPRITE 1 PX PY
130 WAIT 16
140 GOTO 100

RUN
READY.
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